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Condition Inventory Lookup
Resolves an inventory holder and checks whether an inventory can be accessed.
Inputs: 1 · Outputs: Match, No Match
Description
Use this node when your flow needs to target inventories beyond the triggering player's own inventory.
Supported lookup scopes:
- Players (triggering player or a looked-up player entity)
- Mobs that implement
InventoryHolder - Block entities such as chests, barrels, hoppers, and furnaces
If the selected inventory cannot be found or cannot be opened, the node follows the No Match output.
Settings
| Setting | Type | Required | Default | Description |
|---|---|---|---|---|
| Lookup By | Select | Yes | Triggering Player | How to find the inventory holder. |
| Entity UUID | String | Yes (Entity UUID) | — | UUID of the player or mob inventory holder. |
| World | String | Yes (Block Location) | %world% | World containing the block entity inventory holder. |
| X | String | Yes (Block Location) | %x% | Block X coordinate. |
| Y | String | Yes (Block Location) | %y% | Block Y coordinate. |
| Z | String | Yes (Block Location) | %z% | Block Z coordinate. |
| Open Inventory For | Select | Yes | Do Not Open | Optionally open the resolved inventory for a player. |
| Viewer Username | String | Yes (Specific Player) | — | Username to open the inventory for when Open Inventory For = Specific Player. |
Example
Inspect and open a chest inventory for the triggering player:
- Set Lookup By to
Block Location - Set World to
%world% - Set X / Y / Z to your target coordinates
- Set Open Inventory For to
Triggering Player - Connect Match to follow-up actions and No Match to a fallback message
