Appearance
Action Spawn Entity
Spawns and fully configures an entity at a chosen location.
Inputs: 1 · Outputs: Then
INFO
If you want to spawn an NPC, consider using Spawn NPC instead.
Settings
Basic
| Setting | Type | Required | Default | Description |
|---|---|---|---|---|
| Entity ID | String | No | — | Stable identifier for this spawned entity so other nodes can reference it even if the display name changes. |
| Entity Type | Select (searchable) | Yes | ZOMBIE | Minecraft entity type to spawn. |
| Amount | Slider | Yes | 1 | Number of entities to spawn (1-100). |
| Spawn Location | Select | Yes | At Player | Where to spawn: At Player, At Coordinates, or Where Player is Looking. |
| X / Y / Z | Number | Yes (if Coords) | — | Coordinates. |
| World | String | Yes (if Coords) | %world% | World name. |
Appearance & Properties
| Setting | Type | Default | Description |
|---|---|---|---|
| Yaw | Slider | — | Horizontal rotation (0-360). 0 = South, 90 = West, 180 = North, 270 = East. |
| Pitch | Slider | — | Vertical rotation (0-180). 0 = Straight Ahead, 90 = Looking Down, -90 = Looking Up. |
| Custom Name | String | — | Display name (e.g., &6Boss). |
| Max Health | Number | — | Maximum health of the entity (default is usually 20 for most mobs). |
| Movement Speed | Number | — | Base movement speed (default is around 0.2 for most mobs). |
| Follow Range | Slider | — | How far the entity can see and follow targets. |
Flags
| Setting | Default | Description |
|---|---|---|
| Silent | false | Entity will not make any sounds. |
| Glowing | false | Entity will have glowing outline visible through blocks. |
| Glowing Color | white | Outline color (visible when Glowing is on). |
| Persistent | true | Entity will not despawn naturally. |
| Baby Variant | false | If the entity has a baby variant (like zombies or animals), spawn as the baby version. |
| No Gravity | false | Entity will not be affected by gravity and will float in the air. |
| Invulnerable | false | Entity cannot take damage from any source. |
| Disable AI | false | Entity will not move or attack. |
| Look At Nearest Player | false | Entity will constantly rotate to look at the nearest player. |
Interaction
| Setting | Default | Description |
|---|---|---|
| Pushable | true | Can be pushed by players/entities. |
| Collidable | true | Has physical collision. |
| Can Take Damage | true | Entity can be damaged by players or environment. |
| Can Pick Up Items | false | Can pick up dropped items. |
Equipment
| Setting | Type | Description |
|---|---|---|
| Main Hand | Item Select | Item held in main hand. |
| Off Hand | Item Select | Item held in off hand. |
| Helmet | Item Select | Head armor slot. |
| Chestplate | Item Select | Chest armor slot. |
| Leggings | Item Select | Leg armor slot. |
| Boots | Item Select | Feet armor slot. |
| Equipment Drop Chance (%) | Slider | Chance equipment drops on death (0–100%). |
Example
Spawn a custom boss:
- Entity Type:
ZOMBIE - Custom Name:
&c&lUndead Boss - Max Health:
100 - Glowing:
true, Glowing Color:RED - Equip a diamond sword in Main Hand
