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Action Spawn Entity

Spawns and fully configures an entity at a chosen location.

Inputs: 1 · Outputs: Then

INFO

If you want to spawn an NPC, consider using Spawn NPC instead.

Settings

Basic

SettingTypeRequiredDefaultDescription
Entity IDStringNoStable identifier for this spawned entity so other nodes can reference it even if the display name changes.
Entity TypeSelect (searchable)YesZOMBIEMinecraft entity type to spawn.
AmountSliderYes1Number of entities to spawn (1-100).
Spawn LocationSelectYesAt PlayerWhere to spawn: At Player, At Coordinates, or Where Player is Looking.
X / Y / ZNumberYes (if Coords)Coordinates.
WorldStringYes (if Coords)%world%World name.

Appearance & Properties

SettingTypeDefaultDescription
YawSliderHorizontal rotation (0-360). 0 = South, 90 = West, 180 = North, 270 = East.
PitchSliderVertical rotation (0-180). 0 = Straight Ahead, 90 = Looking Down, -90 = Looking Up.
Custom NameStringDisplay name (e.g., &6Boss).
Max HealthNumberMaximum health of the entity (default is usually 20 for most mobs).
Movement SpeedNumberBase movement speed (default is around 0.2 for most mobs).
Follow RangeSliderHow far the entity can see and follow targets.

Flags

SettingDefaultDescription
SilentfalseEntity will not make any sounds.
GlowingfalseEntity will have glowing outline visible through blocks.
Glowing ColorwhiteOutline color (visible when Glowing is on).
PersistenttrueEntity will not despawn naturally.
Baby VariantfalseIf the entity has a baby variant (like zombies or animals), spawn as the baby version.
No GravityfalseEntity will not be affected by gravity and will float in the air.
InvulnerablefalseEntity cannot take damage from any source.
Disable AIfalseEntity will not move or attack.
Look At Nearest PlayerfalseEntity will constantly rotate to look at the nearest player.

Interaction

SettingDefaultDescription
PushabletrueCan be pushed by players/entities.
CollidabletrueHas physical collision.
Can Take DamagetrueEntity can be damaged by players or environment.
Can Pick Up ItemsfalseCan pick up dropped items.

Equipment

SettingTypeDescription
Main HandItem SelectItem held in main hand.
Off HandItem SelectItem held in off hand.
HelmetItem SelectHead armor slot.
ChestplateItem SelectChest armor slot.
LeggingsItem SelectLeg armor slot.
BootsItem SelectFeet armor slot.
Equipment Drop Chance (%)SliderChance equipment drops on death (0–100%).

Example

Spawn a custom boss:

  1. Entity Type: ZOMBIE
  2. Custom Name: &c&lUndead Boss
  3. Max Health: 100
  4. Glowing: true, Glowing Color: RED
  5. Equip a diamond sword in Main Hand

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