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Editor Overview

The editor is where you change a flow. Most edits happen by adding nodes, selecting a node, changing its settings, and connecting it to the next step.

Layout

AreaPurpose
HeaderSave, validate, deploy, share, import, export, open docs, and return to the dashboard.
Node PaletteFind and add nodes.
Flow CanvasArrange nodes and draw connections.
Node InspectorChange the selected node's settings.

Header Actions

ActionUse it for
Undo / RedoStep through edit history.
SaveSave the current flow.
ValidateCheck the flow for missing settings or broken structure.
ShareManage collaborators and access levels.
DeployPublish the current flow to a server.
Import / ExportBring in JSON or create a backup/share copy.
SettingsChange editor workspace preferences.

What You Can Change

The selected node determines what appears in the Node Inspector. Common settings include:

  • Command names, aliases, descriptions, usage text, permissions, cooldowns, and sender rules.
  • Messages, colors, titles, action bars, boss bars, webhooks, and legacy text.
  • Player targets, usernames, permission-based targets, locations, worlds, and coordinates.
  • Items, amounts, custom names, lore, enchantments, NBT, GUI slots, and click actions.
  • Conditions, comparisons, branch values, chance percentages, and cooldown keys.
  • Variables, arrays, maps, text operations, and database collection settings.

Connections

Nodes connect from the right of the output node to the left of the input node:

  • Trigger nodes start the flow and have no input handle.
  • Most action nodes use a Then output.
  • Conditions use outputs such as Yes / No, Match / No Match, or Ready / On Cooldown.
  • Switch nodes can have one output per case.

If a branch has no more connected nodes, that branch ends. Add a Stop Flow node only when you want to end the execution specifically at that point.

Validation

Use Validate before deployment. Validation helps catch:

  • Missing required settings
  • Invalid or disconnected node paths
  • Connections that would create loops where loops are not expected

Issues are highlighted on the affected nodes so you can fix them before publishing.

Oasis Admin Editor Documentation