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Break Block
The Break Block node breaks the block at the specified location in the game world. It supports breaking blocks naturally (dropping items, playing break sounds and particles) or silently (replacing the block with Air directly).
Configuration
- Location:
At Player: Target block is the block at the triggering player's feet.At Coordinates: Targets a block at specific coordinates.
- Coordinate: (Required when Location is Coordinates) A unified location field. It supports editing
X,Y, andZcoordinates and theWorldname in Manual mode (with World in its own dedicated row). Alternatively, toggle to Compact mode to paste or type a single-line location string in the(x,y,z),worldformat (e.g.(100,64,-250),worldor a variable like%player.location%). Both modes support placeholder insertions using the Braces button. - Drop Items naturally: If checked, breaks the block naturally by dropping block drops and playing standard block-break particles/sounds. If unchecked, the block is replaced with Air silently.
Examples
1. Silent Air Pocket
Silently clears a block at coordinates (100,64,100),world to simulate a hollow area without playing sounds or dropping items.
- Location:
At Coordinates - Coordinate:
X=100,Y=64,Z=100(World =world) or single-line(100,64,100),world - Drop Items naturally:
false
2. Natural Mining Trigger
Simulates mining a block at coordinates (100,64,100),world, which drops items and shows standard block particles.
- Location:
At Coordinates - Coordinate:
X=100,Y=64,Z=100(World =world) or single-line(100,64,100),world - Drop Items naturally:
true
