Appearance
Node Inspector
The Node Inspector is the right sidebar. It shows the settings for the selected node.
How to Use It
- Select a node on the canvas.
- Fill in required fields first.
- Adjust optional settings as needed.
- Watch for fields that appear or disappear based on earlier choices.
- Validate the flow before deploying.
Common Field Types
| Field Type | Use it for |
|---|---|
| String | Single-line text, names, permissions, commands, variables, and IDs. |
| Multiline | Longer messages, titles, lore, webhook text, and JSON. |
| Number / Slider | Amounts, durations, coordinates, health, food, XP, and percentages. |
| Boolean | On/off settings. |
| Select | Choosing one option from a list. |
| Multi-select | Choosing multiple options. |
| String Array | Lists of text values, such as aliases or tab completion entries. |
| Item Select | Searching Minecraft materials. |
| Effect Select | Searching potion effects. |
| Sound Select | Searching sounds and previewing them. |
| Particle Select | Searching particle types. |
| Color Select | Choosing colors. |
| Location | X, Y, Z, and World, or a compact (x,y,z),world value. |
| Inventory Editor | Editing GUI and inventory slots visually. |
| Give Item Editor | Configuring custom item material, name, lore, enchantments, flags, and NBT. |
Placeholders
Fields with placeholder support can use dynamic values such as %player.name%, %world.name%, or %command.arg[1]%.
Use placeholders when a value should change based on the player, command, event, world, or saved variable.
See Placeholders for the full list.
Conditional Fields
Some fields only appear after you choose a related option. For example:
- Specific username fields appear when the target is Specific Player.
- Permission fields appear when the target is Players with Permission.
- Coordinate fields appear when a location mode uses coordinates.
- Advanced item settings appear when item mode is Item Editor.
Previews
Some fields show previews:
- Message fields can preview Minecraft color codes.
- Sound fields can preview selected sounds.
- Inventory and item editors preview slots and item display data.
Practical Tips
- Required fields must be filled before deployment.
- Do not include a leading
/in command fields unless the node specifically asks for it. - Use clear variable names, such as
quest.stageorreward.claimed. - Prefer placeholders over hard-coded player names when the flow should work for everyone.
