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Get Block Info
The Get Block Info node retrieves detailed properties about the block at a target location—including its material type, orientation/facing direction, shape, half, and Redstone power level—and saves them to custom variables in the requested scope.
Configuration
- Location:
At Player: Targets the block at the triggering player's feet.At Coordinates: Targets a block at specific coordinates.
- Coordinate: (Required when Location is Coordinates) A unified location field. It supports editing
X,Y, andZcoordinates and theWorldname in Manual mode (with World in its own dedicated row). Alternatively, toggle to Compact mode to paste or type a single-line location string in the(x,y,z),worldformat (e.g.(100,64,-250),worldor a variable like%player.location%). Both modes support placeholder insertions using the Braces button. - Variable Scope: The scope (
Local,Player, orGlobal) to save the output variables in. - Save Material To: (Optional) Variable name to save the block material name (e.g.,
STONEorOAK_STAIRS). Keep empty to skip. - Save Orientation To: (Optional) Variable name to save the facing direction (
NORTH,EAST,SOUTH,WEST,UP,DOWN, axis name, orNONE). Keep empty to skip. - Save Bisected Half To: (Optional) Variable name to save the bisected half (
TOP,BOTTOM, orNONE). Keep empty to skip. - Save Stairs Shape To: (Optional) Variable name to save the stairs shape (
STRAIGHT,INNER_LEFT,INNER_RIGHT,OUTER_LEFT,OUTER_RIGHT, orNONE). Keep empty to skip. - Save Redstone Power To: (Optional) Variable name to save the redstone analogue power level (
0to15). Keep empty to skip.
Examples
1. Checking Redstone Power
Queries the redstone wire or block at (100,64,100),world and saves its current Redstone power level into a local variable named lamp_power.
- Location:
At Coordinates - Coordinate:
X=100,Y=64,Z=100(World =world) or single-line(100,64,100),world - Variable Scope:
Local Scope - Save Redstone Power To:
lamp_power
2. Inspecting Stair Orientations
Queries the stairs block at a player's current feet position to find out which way they are facing and their shape, saving the results in player-scope variables.
- Location:
At Player - Variable Scope:
Player Scope - Save Material To:
stair_material - Save Orientation To:
stair_facing - Save Stairs Shape To:
stair_shape
